ADL for AlmostEqual* and use math:: instead of base:: (#9634)

* ADL for AlmostEqual* and use math:: instead of base::

Signed-off-by: Alexander Borsuk <me@alex.bio>
This commit is contained in:
Alexander Borsuk
2025-07-07 20:49:00 +02:00
committed by Konstantin Pastbin
parent 82133c5743
commit 30718e106e
175 changed files with 542 additions and 559 deletions

View File

@@ -22,10 +22,10 @@ namespace
b2 = screen.GtoP(b2);
// check that we are in boundaries.
TEST(base::Between(0, width, base::SignedRound(b1.x)), ());
TEST(base::Between(0, width, base::SignedRound(b2.x)), ());
TEST(base::Between(0, height, base::SignedRound(b1.y)), ());
TEST(base::Between(0, height, base::SignedRound(b2.y)), ());
TEST(math::Between(0, width, math::SignedRound(b1.x)), ());
TEST(math::Between(0, width, math::SignedRound(b2.x)), ());
TEST(math::Between(0, height, math::SignedRound(b1.y)), ());
TEST(math::Between(0, height, math::SignedRound(b2.y)), ());
}
}