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ADL for AlmostEqual* and use math:: instead of base:: (#9634)
* ADL for AlmostEqual* and use math:: instead of base:: Signed-off-by: Alexander Borsuk <me@alex.bio>
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Konstantin Pastbin
parent
82133c5743
commit
30718e106e
@@ -22,10 +22,10 @@ namespace
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b2 = screen.GtoP(b2);
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// check that we are in boundaries.
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TEST(base::Between(0, width, base::SignedRound(b1.x)), ());
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TEST(base::Between(0, width, base::SignedRound(b2.x)), ());
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TEST(base::Between(0, height, base::SignedRound(b1.y)), ());
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TEST(base::Between(0, height, base::SignedRound(b2.y)), ());
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TEST(math::Between(0, width, math::SignedRound(b1.x)), ());
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TEST(math::Between(0, width, math::SignedRound(b2.x)), ());
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TEST(math::Between(0, height, math::SignedRound(b1.y)), ());
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TEST(math::Between(0, height, math::SignedRound(b2.y)), ());
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}
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}
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