ADL for AlmostEqual* and use math:: instead of base:: (#9634)

* ADL for AlmostEqual* and use math:: instead of base::

Signed-off-by: Alexander Borsuk <me@alex.bio>
This commit is contained in:
Alexander Borsuk
2025-07-07 20:49:00 +02:00
committed by Konstantin Pastbin
parent 82133c5743
commit 30718e106e
175 changed files with 542 additions and 559 deletions

View File

@@ -33,7 +33,7 @@ UNIT_TEST(Rect_PolylineSmokeTest)
auto const limitRect = poly.GetLimitRect();
TEST_ALMOST_EQUAL_ABS(limitRect.LeftBottom(), m2::PointD(0.0, 0.0), kEps, ());
TEST(base::AlmostEqualAbs(limitRect.RightTop(), m2::PointD(1.0, 1.0), kEps), ());
TEST(AlmostEqualAbs(limitRect.RightTop(), m2::PointD(1.0, 1.0), kEps), ());
poly.PopBack();
TEST_EQUAL(poly.GetSize(), 2, ());