ADL for AlmostEqual* and use math:: instead of base:: (#9634)

* ADL for AlmostEqual* and use math:: instead of base::

Signed-off-by: Alexander Borsuk <me@alex.bio>
This commit is contained in:
Alexander Borsuk
2025-07-07 20:49:00 +02:00
committed by Konstantin Pastbin
parent 82133c5743
commit 30718e106e
175 changed files with 542 additions and 559 deletions

View File

@@ -46,7 +46,7 @@ feature::FeatureBuilder::PointSeq::iterator GetIterOnRoad(m2::PointD const & poi
{
return std::find_if(road.begin(), road.end(), [&point](m2::PointD const & pointOnRoad)
{
return m2::AlmostEqualAbs(pointOnRoad, point, kMwmPointAccuracy);
return AlmostEqualAbs(pointOnRoad, point, kMwmPointAccuracy);
});
}
} // namespace
@@ -149,7 +149,7 @@ MiniRoundaboutTransformer::PointsT MiniRoundaboutTransformer::CreateSurrogateRoa
*itPointOnSurrogateRoad /* source */, roundaboutOnRoad.m_location /* target */,
m_radiusMercator /* dist */);
if (m2::AlmostEqualAbs(nextPointOnSurrogateRoad, *itPointOnSurrogateRoad, kMwmPointAccuracy))
if (AlmostEqualAbs(nextPointOnSurrogateRoad, *itPointOnSurrogateRoad, kMwmPointAccuracy))
return {};
AddPointToCircle(roundaboutCircle, nextPointOnSurrogateRoad);
@@ -174,7 +174,7 @@ bool MiniRoundaboutTransformer::AddRoundaboutToRoad(RoundaboutUnit const & round
GetPointAtDistFromTarget(*itPointNearRoundabout /* source */, roundaboutCenter /* target */,
m_radiusMercator /* dist */);
if (isMiddlePoint && !m2::AlmostEqualAbs(nextPointOnRoad, *itPointNearRoundabout, kMwmPointAccuracy))
if (isMiddlePoint && !AlmostEqualAbs(nextPointOnRoad, *itPointNearRoundabout, kMwmPointAccuracy))
{
auto surrogateRoad = CreateSurrogateRoad(roundaboutOnRoad, roundaboutCircle, road, itPointUpd);
if (surrogateRoad.size() < 2)
@@ -319,7 +319,7 @@ std::vector<m2::PointD> PointToPolygon(m2::PointD const & center, double radiusM
vertices.reserve(verticesCount);
double const kAngularPitch = 2 * math::pi / static_cast<double>(verticesCount);
double angle = base::DegToRad(initAngleDeg);
double angle = math::DegToRad(initAngleDeg);
for (size_t i = 0; i < verticesCount; ++i)
{