ADL for AlmostEqual* and use math:: instead of base:: (#9634)

* ADL for AlmostEqual* and use math:: instead of base::

Signed-off-by: Alexander Borsuk <me@alex.bio>
This commit is contained in:
Alexander Borsuk
2025-07-07 20:49:00 +02:00
committed by Konstantin Pastbin
parent 82133c5743
commit 30718e106e
175 changed files with 542 additions and 559 deletions

View File

@@ -64,12 +64,12 @@ public:
explicit ContainsCompareFn(double eps) : m_eps(eps), m_squareEps(eps*eps) {}
bool EqualPoints(m2::PointD const & p1, m2::PointD const & p2) const
{
return base::AlmostEqualAbs(p1.x, p2.x, m_eps) &&
base::AlmostEqualAbs(p1.y, p2.y, m_eps);
return AlmostEqualAbs(p1.x, p2.x, m_eps) &&
AlmostEqualAbs(p1.y, p2.y, m_eps);
}
bool EqualZeroSquarePrecision(double val) const
{
return base::AlmostEqualAbs(val, 0.0, m_squareEps);
return AlmostEqualAbs(val, 0.0, m_squareEps);
}
};