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ADL for AlmostEqual* and use math:: instead of base:: (#9634)
* ADL for AlmostEqual* and use math:: instead of base:: Signed-off-by: Alexander Borsuk <me@alex.bio>
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committed by
Konstantin Pastbin
parent
82133c5743
commit
30718e106e
@@ -549,7 +549,7 @@ void CacheUserLines(ref_ptr<dp::GraphicsContext> context, TileKey const & tileKe
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// This var is used only if simplify == true.
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double minSegmentSqrLength = 1.0;
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if (simplify)
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minSegmentSqrLength = base::Pow2(4.0 * vs * GetScreenScale(tileKey.m_zoomLevel));
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minSegmentSqrLength = math::Pow2(4.0 * vs * GetScreenScale(tileKey.m_zoomLevel));
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m2::RectD const tileRect = tileKey.GetGlobalRect();
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