ADL for AlmostEqual* and use math:: instead of base:: (#9634)

* ADL for AlmostEqual* and use math:: instead of base::

Signed-off-by: Alexander Borsuk <me@alex.bio>
This commit is contained in:
Alexander Borsuk
2025-07-07 20:49:00 +02:00
committed by Konstantin Pastbin
parent 82133c5743
commit 30718e106e
175 changed files with 542 additions and 559 deletions

View File

@@ -549,7 +549,7 @@ void CacheUserLines(ref_ptr<dp::GraphicsContext> context, TileKey const & tileKe
// This var is used only if simplify == true.
double minSegmentSqrLength = 1.0;
if (simplify)
minSegmentSqrLength = base::Pow2(4.0 * vs * GetScreenScale(tileKey.m_zoomLevel));
minSegmentSqrLength = math::Pow2(4.0 * vs * GetScreenScale(tileKey.m_zoomLevel));
m2::RectD const tileRect = tileKey.GetGlobalRect();