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ADL for AlmostEqual* and use math:: instead of base:: (#9634)
* ADL for AlmostEqual* and use math:: instead of base:: Signed-off-by: Alexander Borsuk <me@alex.bio>
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committed by
Konstantin Pastbin
parent
82133c5743
commit
30718e106e
@@ -668,8 +668,8 @@ void RouteShape::BatchGeometry(ref_ptr<dp::GraphicsContext> context, dp::RenderS
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uint32_t constexpr kMaxBatchSize = 65000;
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uint32_t constexpr kIndicesScalar = 2;
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verticesCount = base::Clamp(verticesCount, kMinBatchSize, kMaxBatchSize);
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auto const indicesCount = base::Clamp(verticesCount * kIndicesScalar, kMinBatchSize, kMaxBatchSize);
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verticesCount = math::Clamp(verticesCount, kMinBatchSize, kMaxBatchSize);
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auto const indicesCount = math::Clamp(verticesCount * kIndicesScalar, kMinBatchSize, kMaxBatchSize);
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dp::Batcher batcher(indicesCount, verticesCount);
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batcher.SetBatcherHash(static_cast<uint64_t>(BatcherBucket::Routing));
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