ADL for AlmostEqual* and use math:: instead of base:: (#9634)

* ADL for AlmostEqual* and use math:: instead of base::

Signed-off-by: Alexander Borsuk <me@alex.bio>
This commit is contained in:
Alexander Borsuk
2025-07-07 20:49:00 +02:00
committed by Konstantin Pastbin
parent 82133c5743
commit 30718e106e
175 changed files with 542 additions and 559 deletions

View File

@@ -668,8 +668,8 @@ void RouteShape::BatchGeometry(ref_ptr<dp::GraphicsContext> context, dp::RenderS
uint32_t constexpr kMaxBatchSize = 65000;
uint32_t constexpr kIndicesScalar = 2;
verticesCount = base::Clamp(verticesCount, kMinBatchSize, kMaxBatchSize);
auto const indicesCount = base::Clamp(verticesCount * kIndicesScalar, kMinBatchSize, kMaxBatchSize);
verticesCount = math::Clamp(verticesCount, kMinBatchSize, kMaxBatchSize);
auto const indicesCount = math::Clamp(verticesCount * kIndicesScalar, kMinBatchSize, kMaxBatchSize);
dp::Batcher batcher(indicesCount, verticesCount);
batcher.SetBatcherHash(static_cast<uint64_t>(BatcherBucket::Routing));