ADL for AlmostEqual* and use math:: instead of base:: (#9634)

* ADL for AlmostEqual* and use math:: instead of base::

Signed-off-by: Alexander Borsuk <me@alex.bio>
This commit is contained in:
Alexander Borsuk
2025-07-07 20:49:00 +02:00
committed by Konstantin Pastbin
parent 82133c5743
commit 30718e106e
175 changed files with 542 additions and 559 deletions

View File

@@ -428,7 +428,7 @@ void MyPositionController::OnLocationUpdate(location::GpsInfo const & info, bool
if ((!m_isCompassAvailable || glueArrowInRouting || isMovingFast) && info.HasBearing())
{
SetDirection(base::DegToRad(info.m_bearing));
SetDirection(math::DegToRad(info.m_bearing));
m_lastGPSBearingTimer.Reset();
}
@@ -614,7 +614,7 @@ bool MyPositionController::AlmostCurrentPosition(m2::PointD const & pos) const
bool MyPositionController::AlmostCurrentAzimut(double azimut) const
{
double constexpr kDirectionEqualityDelta = 1e-3;
return base::AlmostEqualAbs(azimut, m_drawDirection, kDirectionEqualityDelta);
return AlmostEqualAbs(azimut, m_drawDirection, kDirectionEqualityDelta);
}
void MyPositionController::SetDirection(double bearing)