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ADL for AlmostEqual* and use math:: instead of base:: (#9634)
* ADL for AlmostEqual* and use math:: instead of base:: Signed-off-by: Alexander Borsuk <me@alex.bio>
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committed by
Konstantin Pastbin
parent
82133c5743
commit
30718e106e
@@ -51,8 +51,8 @@ public:
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bool Update(ScreenBase const & screen) override
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{
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static double const kVisibleStartAngle = base::DegToRad(5.0);
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static double const kVisibleEndAngle = base::DegToRad(355.0);
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static double const kVisibleStartAngle = math::DegToRad(5.0);
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static double const kVisibleEndAngle = math::DegToRad(355.0);
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auto const angle = static_cast<float>(ang::AngleIn2PI(screen.GetAngle()));
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