ADL for AlmostEqual* and use math:: instead of base:: (#9634)

* ADL for AlmostEqual* and use math:: instead of base::

Signed-off-by: Alexander Borsuk <me@alex.bio>
This commit is contained in:
Alexander Borsuk
2025-07-07 20:49:00 +02:00
committed by Konstantin Pastbin
parent 82133c5743
commit 30718e106e
175 changed files with 542 additions and 559 deletions

View File

@@ -51,8 +51,8 @@ public:
bool Update(ScreenBase const & screen) override
{
static double const kVisibleStartAngle = base::DegToRad(5.0);
static double const kVisibleEndAngle = base::DegToRad(355.0);
static double const kVisibleStartAngle = math::DegToRad(5.0);
static double const kVisibleEndAngle = math::DegToRad(355.0);
auto const angle = static_cast<float>(ang::AngleIn2PI(screen.GetAngle()));