ADL for AlmostEqual* and use math:: instead of base:: (#9634)

* ADL for AlmostEqual* and use math:: instead of base::

Signed-off-by: Alexander Borsuk <me@alex.bio>
This commit is contained in:
Alexander Borsuk
2025-07-07 20:49:00 +02:00
committed by Konstantin Pastbin
parent 82133c5743
commit 30718e106e
175 changed files with 542 additions and 559 deletions

View File

@@ -50,7 +50,7 @@ double Uint32ToDouble(uint32_t x, double min, double max, uint8_t coordBits)
// It doesn't work because of possible floating errors.
//ASSERT(d >= min && d <= max, (d, x, min, max, coordBits));
return base::Clamp(d, min, max);
return math::Clamp(d, min, max);
}
m2::PointU PointDToPointU(double x, double y, uint8_t coordBits)