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ADL for AlmostEqual* and use math:: instead of base:: (#9634)
* ADL for AlmostEqual* and use math:: instead of base:: Signed-off-by: Alexander Borsuk <me@alex.bio>
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Konstantin Pastbin
parent
82133c5743
commit
30718e106e
@@ -50,7 +50,7 @@ double Uint32ToDouble(uint32_t x, double min, double max, uint8_t coordBits)
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// It doesn't work because of possible floating errors.
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//ASSERT(d >= min && d <= max, (d, x, min, max, coordBits));
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return base::Clamp(d, min, max);
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return math::Clamp(d, min, max);
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}
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m2::PointU PointDToPointU(double x, double y, uint8_t coordBits)
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