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ADL for AlmostEqual* and use math:: instead of base:: (#9634)
* ADL for AlmostEqual* and use math:: instead of base:: Signed-off-by: Alexander Borsuk <me@alex.bio>
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Konstantin Pastbin
parent
82133c5743
commit
30718e106e
@@ -14,8 +14,8 @@ namespace
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inline m2::PointU ClampPoint(m2::PointD const & maxPoint, m2::PointD const & point)
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{
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using uvalue_t = m2::PointU::value_type;
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return { static_cast<uvalue_t>(base::Clamp(point.x, 0.0, maxPoint.x)),
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static_cast<uvalue_t>(base::Clamp(point.y, 0.0, maxPoint.y)) };
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return { static_cast<uvalue_t>(math::Clamp(point.x, 0.0, maxPoint.x)),
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static_cast<uvalue_t>(math::Clamp(point.y, 0.0, maxPoint.y)) };
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}
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struct edge_less_p0
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