ADL for AlmostEqual* and use math:: instead of base:: (#9634)

* ADL for AlmostEqual* and use math:: instead of base::

Signed-off-by: Alexander Borsuk <me@alex.bio>
This commit is contained in:
Alexander Borsuk
2025-07-07 20:49:00 +02:00
committed by Konstantin Pastbin
parent 82133c5743
commit 30718e106e
175 changed files with 542 additions and 559 deletions

View File

@@ -14,8 +14,8 @@ namespace
inline m2::PointU ClampPoint(m2::PointD const & maxPoint, m2::PointD const & point)
{
using uvalue_t = m2::PointU::value_type;
return { static_cast<uvalue_t>(base::Clamp(point.x, 0.0, maxPoint.x)),
static_cast<uvalue_t>(base::Clamp(point.y, 0.0, maxPoint.y)) };
return { static_cast<uvalue_t>(math::Clamp(point.x, 0.0, maxPoint.x)),
static_cast<uvalue_t>(math::Clamp(point.y, 0.0, maxPoint.y)) };
}
struct edge_less_p0