[drape] Fix sqrt constexpr

Signed-off-by: x7z4w <x7z4w@noreply.codeberg.org>
This commit is contained in:
x7z4w
2025-10-29 10:00:40 +00:00
parent 12b9504daa
commit 210b4df8b2
6 changed files with 9 additions and 9 deletions

View File

@@ -101,7 +101,7 @@ void SubmitCircleStaticVertices(RoadClass roadClass, glsl::vec3 const & pivot, g
glsl::vec2 const & uv, std::vector<TrafficCircleStaticVertex> & circlesGeometry)
{
// Here we use an equilateral triangle to render circle (incircle of a triangle).
static float constexpr kSqrt3 = sqrt(3.0f);
static float constexpr kSqrt3 = 1.732050808f;
auto const p = glsl::vec4(pivot, static_cast<float>(roadClass));
circlesGeometry.emplace_back(p, glsl::vec4(rightNormal, -kSqrt3, -1.0f), uv);
circlesGeometry.emplace_back(p, glsl::vec4(rightNormal, kSqrt3, -1.0f), uv);