[core] Switch to ankerl::unordered_dense

Signed-off-by: x7z4w <x7z4w@noreply.codeberg.org>
This commit is contained in:
x7z4w
2025-11-24 17:34:56 +00:00
parent 7e561d09d3
commit 0288b97b13
282 changed files with 4385 additions and 1457 deletions

View File

@@ -16,7 +16,7 @@ namespace vulkan
class VulkanGpuProgram : public GpuProgram
{
public:
using TextureBindings = std::unordered_map<std::string, int8_t>;
using TextureBindings = ankerl::unordered_dense::map<std::string, int8_t>;
VulkanGpuProgram(std::string const & programName, VkPipelineShaderStageCreateInfo const & vertexShader,
VkPipelineShaderStageCreateInfo const & fragmentShader, VkDescriptorSetLayout descriptorSetLayout,