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[core] Switch to ankerl::unordered_dense
Signed-off-by: x7z4w <x7z4w@noreply.codeberg.org>
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@@ -5,9 +5,10 @@
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#include "drape/pointers.hpp"
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#include "drape/shader.hpp"
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#include <unordered_map>
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#include <string>
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#include "3party/ankerl/unordered_dense.h"
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namespace dp
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{
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class GLGpuProgram : public GpuProgram
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@@ -29,7 +30,7 @@ public:
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glConst m_type = gl_const::GLFloatType;
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};
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using UniformsInfo = std::unordered_map<std::string, UniformInfo>;
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using UniformsInfo = ankerl::unordered_dense::map<std::string, UniformInfo>;
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UniformsInfo const & GetUniformsInfo() const;
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uint32_t GetNumericUniformsCount() const { return m_numericUniformsCount; }
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