Remove OpenGL ES2 leftovers that caused crash in Vulkan

Signed-off-by: renderexpert <expert@renderconsulting.co.uk>
This commit is contained in:
renderexpert
2025-06-30 23:52:59 +01:00
committed by Konstantin Pastbin
parent 4d702ec541
commit 01c2f02c86
7 changed files with 8 additions and 20 deletions

View File

@@ -387,7 +387,7 @@ void BackendRenderer::AcceptMessage(ref_ptr<Message> message)
drape_ptr<CirclesPackRenderData> data = make_unique_dp<CirclesPackRenderData>();
data->m_pointsCount = msg->GetPointsCount();
CHECK(m_context != nullptr, ());
CirclesPackShape::Draw(m_context, m_texMng, *data.get());
CirclesPackShape::Draw(m_context, *data.get());
m_commutator->PostMessage(ThreadsCommutator::RenderThread,
make_unique_dp<FlushCirclesPackMessage>(
std::move(data), msg->GetDestination()),