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Remove OpenGL ES2 leftovers that caused crash in Vulkan
Signed-off-by: renderexpert <expert@renderconsulting.co.uk>
This commit is contained in:
committed by
Konstantin Pastbin
parent
4d702ec541
commit
01c2f02c86
@@ -306,11 +306,6 @@ Arrow3d::Arrow3d(ref_ptr<dp::GraphicsContext> context, ref_ptr<dp::TextureManage
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{
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m_state.SetDepthTestEnabled(true);
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// Workaround for OpenGL: some devices require any texture to be set in the rendering pipeline.
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auto const apiVersion = context->GetApiVersion();
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if (apiVersion == dp::ApiVersion::OpenGLES3)
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m_state.SetColorTexture(texMng->GetSymbolsTexture());
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m_isValid = preloadedData.m_meshData.has_value();
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// Init arrow mesh.
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